(1) Classics Lecture Series: Telling a Story - The Game of Life and Clue
(2) Game Design Philosophy: The Controlling Idea
(3) Game Design Philosophy: Avoiding the Trap of Theme Vs. Mechanics
(4) Game Design Philosophy: Translating The Controlling Idea Into Theme and Mechanics
(5) Classics Lecture Series: Secrete Information - Clue
(6) Classics Lecture Series: Real Time With Simultaneous Moves - Soccer, Speed, & Boggle
(7) Classics Lecture Series: Negotiations - Risk
(8) Market Mechanic Lecture: Trade
(9) Market Mechanic Lecture: Money
(10) Market Mechanic Lecture: Auctions
(11) Game Design Philosophy: Iterative Design
(12) Rule Writing Tip: Cross Referencing
(13) Board Game Design Basics: Playtest! Part I
(14) Board Game Design Basics: Playtest! Part II
(15) Using Playtester Feedback Part I
(16) Using Playtester Feedback Part II
(17) Working Paper: Unpub 4 - Post Position
(18) Should Designers Make Videos for Unpublish Board Games Part 1
(19) Pitches Does & Donts
(20) Real World Mechanics