• Aaron M. Honsowetz
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Courses‎ > ‎Board Game Design‎ > ‎

Readings

(1) Classics Lecture Series: Telling a Story - The Game of Life and Clue

(2)  Game Design Philosophy: The Controlling Idea

(3) Game Design Philosophy: Avoiding the Trap of Theme Vs. Mechanics

(4) Game Design Philosophy: Translating The Controlling Idea Into Theme and Mechanics

(5) Classics Lecture Series: Secrete Information - Clue

(6) Classics Lecture Series: Real Time With Simultaneous Moves - Soccer, Speed, & Boggle

(7) Classics Lecture Series: Negotiations - Risk

(8) Market Mechanic Lecture: Trade

(9) Market Mechanic Lecture: Money

(10) Market Mechanic Lecture: Auctions

(11) Game Design Philosophy: Iterative Design

(12) Rule Writing Tip: Cross Referencing

(13) Board Game Design Basics: Playtest! Part I

(14) Board Game Design Basics: Playtest! Part II

(15) Using Playtester Feedback Part I

(16) Using Playtester Feedback Part II

(17) Working Paper: Unpub 4 - Post Position

(18) Should Designers Make Videos for Unpublish Board Games Part 1

(19) Pitches Does & Donts

(20) Real World Mechanics
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