Aaron M. Honsowetz
Courses
Research
C.V.
Courses
Research
C.V.
Courses
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Board Game Design
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Readings
(1)
Classics Lecture Series: Telling a Story - The Game of Life and Clue
(2)
Game Design Philosophy: The Controlling Idea
(3)
Game Design Philosophy: Avoiding the Trap of Theme Vs. Mechanics
(4)
Game Design Philosophy: Translating The Controlling Idea Into Theme and Mechanics
(5)
Classics Lecture Series: Secrete Information - Clue
(6)
Classics Lecture Series: Real Time With Simultaneous Moves - Soccer, Speed, & Boggle
(7)
Classics Lecture Series: Negotiations - Risk
(8)
Market Mechanic Lecture: Trade
(9)
Market Mechanic Lecture: Money
(10)
Market Mechanic Lecture: Auctions
(11)
Game Design Philosophy: Iterative Design
(12)
Rule Writing Tip: Cross Referencing
(13)
Board Game Design Basics: Playtest! Part I
(14)
Board Game Design Basics: Playtest! Part II
(15)
Using Playtester Feedback Part I
(16)
Using Playtester Feedback Part II
(17)
Working Paper: Unpub 4 - Post Position
(18)
Should Designers Make Videos for Unpublish Board Games Part 1
(19)
Pitches Does & Donts
(20)
Real World Mechanics
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